Get Out of There
A visual novel discussing in its story difficult subjects starting from the personal life of a young woman and which owns gauges mechanics.
Positions occupied : Game Designer / Writer.
Click HERE to view the storytelling and design documents (french only).
Click HERE to access to the game !!
Crimson Samurai
Abeat them up game unfolding in a universe inspired by the feudal Japan concentrating its gameplay on particular attack and parry mechanics.
Positions occupied : Narrative Designer / UI Designer.
Click HERE to access to the game (french only) !!
That Sounds Better (design file)
A game's project according to a preset theme, silence, which serves as a base for an upcoming personal project picking up elements of this concept.
Take a look HERE at the design file that presents more in detail
this atmospheric game in first person view (french only).
Dialog interface's rational design (Dodge Burnout)
View HERE the rational design's documents for a dialog interface on a previous game's project combining storytelling and management (french only).
Around The Walls
A level mixing phases of platforming and phases of action,
the scene takes places in a town landlocked by huge walls where a resident tries to escape from this open air prison.
This project has been entirely created solo on the game engine Unreal Engine 4.
Click HERE to discover the scheme of the level's design, which a demonstration can be watched here :
Super Mario Galaxy/Super Mario 2D levels
Enjoying platformers in general and loving Super Mario license,
I intergrated on my portfolio level design schemes that have been made as part of my studies.
Click HERE to discover them (french only) !!